Experience Redesign


The redesign of the experience Ana Paula gave me ir basically turning it to something more interactive. The steps she gave are only sent to the user after he takes a picture of the place he should reach and send it to her. I also took off the mpo, since it`s note necessary at all.


 

 

 


Parallel Universe London



This is a redesign of one of my sketchbook maps. Here, London is visualized like big chunks of land, and the only way of travelling through the city is by portals (tube).

Here to there

Ana Paula gave me a kit with instructions on a PDF file. My phone could read it, so it was one less thing to carry with me during my adventure. The journey began at Tottenham Court Station. As usual, the place was full of people, but they couldn't stop me from getting to my destination. 


The first instructions didn't mention street names, the orientation was made by stores, which I think i was a clever idea, since they are easier to locate than the tiny street panels (I'm myopic). First stop: Calzedonia store, easy so far.



The instruction seemed accurate. It took me some time to get to some of the destinations, what made me think I was lost, but all I needed to do was keep going.













I felt a bit confused at this point, because I didn't know if the instructions were talking about Bond Street or New Bond Street. Spent a couple minutes wondering if I was lost again, but decided to keep going and just pretend hat both streets are the same (maybe they are, I have no idea).



And finally I got to my destination. The instructions took me to a Banksy exhibition I didn't even know it was happening, and for that I thank Ana Paula. It was a good experience, it could had prepared me to make my own instruction to Gabriel (should had done it before), but it made me more aware of users of wayfinding systems needs, helping my with my future projects.

--> Arrows <--

Arrows incorporated in Typography, on Camden Lock identity concept, by Charlie Garrod.






Cutted out arrows, on IDMAa wayfiding system, by Vince Lo.





Escalators arrows, by Hiromura Masaaki.




Bended arrows, Passeo del Bosque, by Francisco Bibel and Ezequiel Colavita.




Arrows used as fill, by Sophie Blumenthal.




Iron Arrows, on Nagasaki Prefecural Art Museum, by Kenya Hara.




Curved Arrows, on Portlands Meadows Physical Space, by The Official Manufacturing Company.




Wood arrows for a Health Centre, unknown designer.





Giant arrows for a Spa, by Emech Zeinali.





Arrow as boxes, on 2011 Lumens by Bildi Grafiks.






Projected arrows, by MIT's Media Lab Experiments.







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